v0.27 - Lots and lots of changes.

Today I've decided to publish the next update.

v0.27 includes:

- [Admin]: Removed default travel module (set the sails!) from boat-related NPCs.

- [Admin]: Created a test monster to help out testing out new monsters, monster changes, etc. "Lab Rat".

- [Unpopular]: Set the regeneration rates to real Tibia.

- Put back in the gold script, but added a different idea from Johnny. Made gold coins 10 oz, platinum 20 oz and crystal 40 oz, so changing currency on the fly makes the weight slightly heavier/punished instead of free.

- Re-adjusted the damages on the elemental exoris so the damage variance isn't so low/random.

- Created a "pick" script, and added a few hidden pick holes/lore.

- Mapped a few new demon spawns.

- Mapped a single war golem spawn (for now). It'll be a prelude to worker/war golems in the future.

- Mapped a kongra/hydra spawn.

- Mapped an underwater quara spawn.

- Mapped a huge new undead area - this is probably the first "big quest". I'll start working on figuring out a quest log, because in theory, start -> finish this is probably the first big quest + big reward.

- Re-mapped the 2nd floor of the rotworm spawn near Icy Hostel. Got rid of that "day 1" mapping where there were trees were everywhere underground.

- Re-mapped/expanded the dragon island to look less "day 1" as well.

- Mapped a beholder-only spawn.

- Fixed some small bugs with the battle arena (1 door had a mismatched key ID and removed two superfluous doors.)

- Fixed a small bug on the dragon island where a specific dragon could walk through a tree line intentionally made to block it out.

- Fixed some small tile errors in Snowy Pass. Changed around NPC Matt's and NPC Captain Jack's outfit. Added worms, fishing rods, ropes and shovels to all general item NPCs.

- Fixed a small tile error in the behemoth/plaguesmith spawn where a door was blocked by a wall underneath it.

- Fixed the basic light spell for good this time.

- Allowed "assassin" to be summoned for 1500 mana.

- Created a new spell for druids: mass haste. Functions the same as mass heal (in range) without healing, removes paralyze and gives any party members/non-hostile players/summons strong haste.

- Slightly lowered the strength of "wound cleansing" for knights (exura ico). Slightly buffed exura for all other vocations.

- Created a NPC for the hidden Battle Arena.

- Created some more books and lore about quests.

- Created a tricky lever script. I can't say much more about this other than it's awesome.

- Relocated two raids: rotworms on Snowy Pass and Princess Lumelia. Lumelia spawns further down in heroes, now, and no longer where the genji overlord spawns, and the rotworm raid has been moved to the rotworm hunting ground. Decreased the frequency on the rotworm raid, because it was made harder as the area it spawns now is bigger.

- Removed the magic wall by the entrance to the hero spawn in Snowy Pass. Not sure why it was placed there, but it accidentally blocked off the roof top to a few elder beholders/beholders in the necromancer area.

- Fixed the worm script to take away worms AFTER you've fished successfully, and not with each attempted cast of a rod whether or not you're successful.

- Also for the time being, added skill statues back in-game (they're located in the training slug area.)

- Updated various NPCs' buying and selling lists.

- Overhauled "an impoverished man" on Troll Island (NPC). He now has an item fetch quest.

- Created a new script: belongings of a deceased. Functions the same as a red surprise bag (or blue) when you open it, but with different items.

- Created a(nother) new house in Woodcrest.

- Changed loot on: Djoser, dragon lords, beholder, carrion worms, rotworm, kongra, sabang, merklin, warlock, undead gladiator, zombies, mutated rats, necromancer, witch, vampires, trolls, island trolls, swamp trolls, frost trolls, and troll champions.

- Changed stats/AI on: Warlock, war golem, kongra, sabang, merklin, quara hydromancer, quara mantassin, quara pincher, quara predator, undead gladiator, vampires, zombies, mutated rats, necromancer, minotaur, minotaur archer, minotaur mage, minotaur guard.

- Changed stats on: Pharaoh sword, berserker, bonebreaker, giant sword, hammer of wrath, platinum amulet, demonrage sword.




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