v0.20 - Training, ho!

Hello fellas.

v0.20 is out now. It brings quite a few changes.

- Added a small "training area", and subsequently, re-enabled the limit to only one character online per account.

- Added a new monster for the new training area - "training slug".

- Changed enchant spear (spell) and enchanted spears (level requirements) to match each other - 45.

- Added elemental arrows to NPC Matt.

- Expanded the SW isle branching off from the main town with a few more monsters.

- Created a new spell: "Forge Life Ring". It allows you to create life rings as long as you're carrying a life crystal, for 100 mana, 25 soul points and to use it, you need to be level 20 as any vocation.

- Mapped a hidden behemoth area, hidden behemoth spawns and a "???" spawn.

- "???" spawn is big, and I have no idea what is going to go there, but it's complete!

- Adjusted loot on: genji overlord, giant spider, troll, frost troll, island troll, swamp troll.

- Added a small challenge zone for a brass set for new players.

- Temporarily removed the ladybug raid. It will be relocated elsewhere as they spawned too close to town for how hard they were.

- Added "Troll Island' - accessible by boat/NPC. It's a big island full of, well, trolls. Also added two troll raids.

- Added an extremely hidden (single!) demon spawn.

- Added 3 tiles of protection zone in the training area (by the entrance of the doors) so you can easily logout after training - and not have to walk back to a house, depo, etc.

- Expanded the training area by one floor.

- Created "elemental berserks" for knights so they have (weak) elemental choices and don't have to be locked into a weak enchanted weapon.

- Changed stats on: bunny slippers, silver amulet, wolf teeth chain, ornamented axe, war hammer, dragon hammer, ornamented shield, guardian halberd, giant sword, tempest shield, assassin stars, roc feather, steel helmet, plate legs, plate armor, golden boots, flash arrow, earth arrow, flaming arrow, shiver arrow.

- Specifically regarding elemental arrows: I made them far less worthless by raising their attack a lot higher (20 attack + 20 elemental damage, now.)

- Changed around soul points to be more reflective of classes. Master sorcerers now have 250, elder druids - 200, royal paladins - 150, and elite knights - 100. In the future, elite knights will have spells that require soul points. Additionally, mages take slightly longer to recover soul points, paladins, slightly less than mages, and knights, slightly faster than before.

- Squashed more map bugs and revised NPCs selling/buying lists.



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