v0.26 - Just call me Mr. Unpopular!

Hey folks.

Unfortunately, new update is out today and includes a few things that have been on my chopping block forever. It comes with the usual map fixes, NPC updates and whatnot as well.

v0.26:

- [Admin]: Re-wrote the quest system so it's no longer bugged. Now all quest boxes *should* give you a reward and no longer overlap with each other.

- [Admin]: Removed some archaic rare bosses that spawned in the basement (for testing purposes) of the god-only house. Now, if you're hunting rotworms, you won't ever hear Ferumbras or a yeti yell anymore.

- [Admin]: Hid "Pelican Bay" (god island) on the webpage when looking for houses.

- [Admin]: Removed the frequency of some raids.

- [Unpopular]: Removed the ability to change gold on-the-fly. I never liked this feature, depsite it being insanely useful, and removed it so the server is less-OT like (x10000 rates, etc) and more realistic to real Tibia.

- [Unpopular]: Enabled worms to fish. You can still fish on the same tile; you just need worms to catch fish. Chloe now sells worms for 1 gp each, Ayla in Woodcrest and Derek in Icy Hostel.

- [Unpopular]: Lowered damage on: earth berserk, fire berserk, ice berserk and earth berserk.

- [Unpopular]: Increased knights' elemental exoris to require 3 -> 4 soul points.

- [Unpopular]: Reduced assassin dagger from 200 attack -> 100 attack (still x1 use). 200 attack was over-powered.

- Lowered "light" and its level to 3, and fixed a small bug where the wrong color of light would be cast.

- Increased the strength of the druid spell: "exura flam" (soothe flames). It now will remove burning condition, and heal a respectable amount of health, too. Old formula used to be abysmal and even at high magic levels, you would heal a very low amount of health.

- Fixed one small tile error in the behemoth spawn where a wall was missing there.

- Woodcrest clean-up: Removed some erroneous tiles (in the elder's house for some reason part of a wall wasn't closed so crocodiles could push themselves in.)

- Continuing work on Woodcrest: Added a boat NPC to travel to/from the town (despite the town being heavily incomplete), a priest, small depot, mail NPC, village elder, bank, and a item/potion NPC.

- Created Woodcrest's first few houses.

- Mapped a killer caiman spawn in Woodcrest.

- Mapped a dworc spawn in Woodcrest.

- Snowy Pass clean-up: Removed some erroneous tiles (grass blades on snow) and swapped around the town a little bit. The king has his own castle now; Daniel (potion NPC) is upstairs in Matt's building and I removed the old potion shop and just left the bank. I also made the signs more visible as some were obscured by trees. Lastly, the bank NPC had two counter tiles added to where he walked around, so now he'll no longer stand on the treasure chests of gold.

- Snowy Pass' boat was changed to be more central to the town instead of off on that strange island to the northeast. Subsequently, any other boat NPCs that traveled to Snowy Pass send you to the new location.

- Removed some branching dialogue from some NPCs (mainly temple NPCs) and replaced it with more precise dialogue regarding monsters that spawn in hunting areas around that town. Most priests or elders in villages now will inform you of the monsters you can find around that village.

- Finished the secret challenge arena (not the former battle arena). Added lore in-game about it.

- Adjusted a few raids and created a few new raids.

- Mapped a huge giant spider spawn on a nearby island around Woodcrest. Some notes: giant spiders spawn faster here than any of the other spawns. There's ample space to run, but it should provide a good challenge to all vocations.

- Changed AI on: Dragons, dragon lords (dragon and dragon lords now run again on low health.) Changed AI on killer caimans and midnight panther.

- Changed stats on: dworc voodoomaster, dworc fleshhunter, dworc venomsniper, midnight panther, giant spider, killer caimans.

- Created a soul orb script that makes use of the item, "soul orb". "Soul orb" can be equipped as a ring, and used as a consumable item to recover 50 soul points on the fly.

- Added midnight panther to the obsidian knife script.

- Created a new script involving: "crocodile steak". "Crocodile steak" can be eaten to recover 100% of your health. There's no limit to how many you can carry or use - but the meat itself is heavy to prevent abuse. Also, it's treated as a potion (without exhaust) opposed to a food, so you can be full and still eat it.

- Changed stats on: Soul orb, panther head, panther paw, amazon armor, windborn colossus armor, fireborn giant armor, warsinger, executioner, oceanborn leviathan armor, djinn blade, vampire doll, skullcrusher, glass of goo, rainbow shield, eternal flames, wood cape, berserker, triple bolt crossbow, giant sword, throwing knife, hunting spear, crocodile boots, crocodile steak, enchanted spear.

- Changed loot on: Behemoth, Dick Dastardly, yeti, thief, dworc voodoomaster, dworc fleshhunter, dworc venomsniper, crocodile, midnight panther, killer caiman.

- Updated NPCs: Shaun (exotic items bought), Johnny (creature products bought), Ashley (requirements changed) and Kat (rares purchased).


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