v0.21 - Minotaurs and more!

'ello guys.

v0.21 is out now. It adds a bunch of things.

- Created a spell named "Pain Split" for knights. It costs 100% of your mana, 50% of your health, and brings your target (PVP only) down to 50% of their health.

- Expanded the small community of Icy Hostel. A few more new houses and a mailbox/2 more NPCs have been added. One buys some basic loot for higher prices than Snowy Pass, the other sells various post items and a few coloured backpacks.

- Renamed "Mangrove Inn" to "Monster Villa" and slightly expanded the basement area to link into a rotworm spawn.

- Changed stats on: Minotaur backpack, dragon hammer, fist on a stick, moon backpack, jester hat, jester staff, red tunic, kitchen knife, glacier shoes, magic plate armor, warrior helmet, tempest shield, war hammer, havoc blade and some others.

- Changed AI on: Rotworm King. It was mistakenly set to heal twice as fast as it should have, which has now been corrected. It has a semi-low chance of healing just once a turn.

- Adjusted loot on: Minotaur mage, deer, minotaur archer, minotaur guard, minotaur, rotworm, carrion worm, troll, thief, Dick Dastardly, rotworm king, yeti, rotworm queen, genji overlord, kyrie.

- Removed some tile errors and revised NPCs selling/buying lists.

- Massive overhaul of some existing NPCs. They now have branching dialogues (opposed to linear, hi, bye, trade, etc).

- Created a huge NPC (Tim the Rambler) that has TONS of keywords that aren't bolded that reflect lore in-game. Try asking him about whatever you think is interesting.

- Updated client protocol to 10.21. Server changes include: No protection level (can be killed starting at level 1), and a percentage of experience is rewarded to you for killing other players.

- Reduced soul points required from 5 -> 3 for elemental berserks on knights.

- Created a small website to track highscores: http://harmonia.no-ip.org/myWeb/Gesior/index.php?subtopic=highscores

- Added in a protection zone at the Icy Hostel temple.

- Overhauled the raid system & added a few new raids.

- Created the first "hard" quest and boss. Added lore to supplement the new quest's existence.

- Altered the single hidden demon spawn.

- Slightly expanded the genji/hero area. Will expand and map it more properly later.

- Added an addon NPC (WIP) - permanent location of the NPC is not yet known. As of right now, he accepts items for outfits and that probably won't change.



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