Hey guys,
v0.04 is out and about today.
- I ended up mapping a rather extensive rotworm area. By now, far and through, my mapping skills are starting to improve. Areas are starting to look less OT-like and more professional (well, semi-professional, anyway... there's still a lot to be desired.) But, yes, rotworms! They exist now!
- I also added in the first buyable house. On top of that, all houses have keys (along with the automated house systems of Tibia now.) I enjoyed in the past when houses still had keys - it added a nice little dimension, and was a little disappointed when CIP stopped mapping individual keys for houses.
- I added in a small area with turtles (in the rotworm cave) and buffed turtles. I also changed turtle's loot pool, and gave the more experience appropriate to their health and damage now. I think my weakness and/or fondness for TMNT made me decide to make turtles more of an active threat.
v0.04 is out and about today.
- I ended up mapping a rather extensive rotworm area. By now, far and through, my mapping skills are starting to improve. Areas are starting to look less OT-like and more professional (well, semi-professional, anyway... there's still a lot to be desired.) But, yes, rotworms! They exist now!
- I also added in the first buyable house. On top of that, all houses have keys (along with the automated house systems of Tibia now.) I enjoyed in the past when houses still had keys - it added a nice little dimension, and was a little disappointed when CIP stopped mapping individual keys for houses.
- I added in a small area with turtles (in the rotworm cave) and buffed turtles. I also changed turtle's loot pool, and gave the more experience appropriate to their health and damage now. I think my weakness and/or fondness for TMNT made me decide to make turtles more of an active threat.
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